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	<title>MindGear</title>
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	<description>Alle ihre erinnerungen und alle ihre aengste</description>
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		<title>StarCastle</title>
		<link>http://www.mindgear.cc/unity/starcastle/</link>
		<comments>http://www.mindgear.cc/unity/starcastle/#comments</comments>
		<pubDate>Sat, 15 Dec 2012 17:48:13 +0000</pubDate>
		<dc:creator>Roberto Bianchini</dc:creator>
				<category><![CDATA[Game]]></category>
		<category><![CDATA[Unity]]></category>

		<guid isPermaLink="false">http://www.mindgear.cc/?p=1972</guid>
		<description><![CDATA[Despite the very simple hardware (compared to today&#8217;s standard), some really good games were produced during the first age of computer games (from early 70s to middle 80s). One game of that period that I like a lot is StarCastle, an arcade game by Cinematronics. It was designed by Tim Skelly (who also designed many [...]]]></description>
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		<title>Camera for a Fight Game</title>
		<link>http://www.mindgear.cc/unity/camera-for-a-fight-game/</link>
		<comments>http://www.mindgear.cc/unity/camera-for-a-fight-game/#comments</comments>
		<pubDate>Fri, 04 Nov 2011 21:07:18 +0000</pubDate>
		<dc:creator>Roberto Bianchini</dc:creator>
				<category><![CDATA[Game]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Game Programming]]></category>

		<guid isPermaLink="false">http://www.mindgear.cc/?p=1902</guid>
		<description><![CDATA[Fighting games have been around since the arcade gold era during the 70s, and there&#8217;s basically two types of cameras used in these games: When the fighters can&#8217;t rotate around each other and move only up/down left/right. Street Fighter is a classical example of this type of camera The fighters can move at any direction [...]]]></description>
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		<title>Some useful scripts for an RPG like Camera</title>
		<link>http://www.mindgear.cc/unity/some-useful-scripts-for-a-rpg-like-camera/</link>
		<comments>http://www.mindgear.cc/unity/some-useful-scripts-for-a-rpg-like-camera/#comments</comments>
		<pubDate>Sat, 22 Oct 2011 17:57:50 +0000</pubDate>
		<dc:creator>Roberto Bianchini</dc:creator>
				<category><![CDATA[Game]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Game Programming]]></category>

		<guid isPermaLink="false">http://www.mindgear.cc/?p=1783</guid>
		<description><![CDATA[There are some &#8220;patterns&#8221;, or GUI standards, for games that are used a lot. For example, displaying a health bar right above or bellow the main character, the damage going up from the player&#8217;s head after he/she received an attack. and I&#8217;m asked many times during classes how to implement some of the &#8220;game standards&#8221; [...]]]></description>
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		<title>Aiming at the Center of the Screen in Unity</title>
		<link>http://www.mindgear.cc/unity/aiming-at-the-center-of-the-screen-in-unity/</link>
		<comments>http://www.mindgear.cc/unity/aiming-at-the-center-of-the-screen-in-unity/#comments</comments>
		<pubDate>Sun, 28 Aug 2011 21:45:49 +0000</pubDate>
		<dc:creator>Roberto Bianchini</dc:creator>
				<category><![CDATA[Game]]></category>
		<category><![CDATA[Unity]]></category>
		<category><![CDATA[Game Programming]]></category>

		<guid isPermaLink="false">http://www.mindgear.cc/?p=1776</guid>
		<description><![CDATA[I have an UnityFaq to help my students find quickly some of the things I&#8217;m asked all the time. But, some of the questions need a little more explanation than just the standard answer I put on the FAQ. I will start these new, more complete answers with this one, how to aim at the [...]]]></description>
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		<title>Steering</title>
		<link>http://www.mindgear.cc/artificial-life/steering/</link>
		<comments>http://www.mindgear.cc/artificial-life/steering/#comments</comments>
		<pubDate>Fri, 15 Jul 2011 16:03:52 +0000</pubDate>
		<dc:creator>Roberto Bianchini</dc:creator>
				<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Artificial Life]]></category>
		<category><![CDATA[Game]]></category>
		<category><![CDATA[Game Programming]]></category>
		<category><![CDATA[XNA]]></category>

		<guid isPermaLink="false">http://www.mindgear.cc/?p=1763</guid>
		<description><![CDATA[In the last half of the 20th century, science gave many examples of complex phenomena can arise from simple rules and simple equations. Chaos Theory and Multi Agent Systems were among the fields the were born when scientists realized this. For game development this is really important, because you have to give an imersive, fun [...]]]></description>
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